

You can move this mod's plugin below any thing that modify the weapon recordĪnd that should work. This mod will conflict with any other mod that modify any of the previously mentions records.

The (optional) 4k uncompressed textures can be use to override the base mod (you would still need to install the base mod). Just install it with your Mod Manager of choice, then activate the ESP you I chose not to use all the possible weapon mods that the original asset came with and stay as close to vanilla as possible Textures have been editing to make it look better for FNV by me. Have been much better off since.A Replacer for the AMR (both the regular and GRA version)using ToastyFresh F4NV anti material rifle model. With my current character, i ended up dumping the AMR for the Sequoia, Brush Gun and Mysterious Magnum (which is used as a holdout weapon when entering casinos). In addition, their rate of fire is much faster, making them viable weapons in short-medium range fights, where as the AMR does not hold up very well in those situations, especially again multiple targets. 45-70 SWC ammunition they use also has armor piercing capability. Both of those weapons have impressive damage, comparable to AMR after applying the right ammunition and perks, weigh much less, are almost as accurate (Sequoia is amazingly accurate with trigger discipline) and the. When you compare it to other weapons such as the Brush gun and ranger sequoia, it kind of falls flat. As cool as the AMR is, its a very heavy weapon that uses very heavy and unique ammo (Its the only weapon that uses the. Would lead me to say having the AMR as a main weapon often, would need very good management, even with a 220 weight limit. The fact I don't get bogged down with loads of food or other healing items, junk and had plenty of ways to repair items without hauling spares. Just taking the AMR and some ammo from ED-E's inventory added 30+ for one fight. Normally I keep 90lbs? in equipment on my PC, food, ammo and a few guns.
